Generic open-world sandbox games have become an unfortunate norm in the gaming industry, but Elden Ring solved this issue with its unique gameplay and level design. Rather than having an open world map filled with icons, the game guides players with in-game landmarks, encouraging them to explore in a more natural manner. Legacy dungeons and other areas to explore also help break up open-world exploration, providing more traditional Souls-style levels that tower over and lie beneath the world's map.
Elden Ring takes place in the Lands Between, a fantasy realm ruled by Queen Marika and blessed by the Greater Will. Before the start of the game, the Elden Ring, a powerful artifact (and the game's namesake), is shattered. Deceased warriors called Tarnished rise from the grave to collect the Great Runes and become the next Elden Lord, hoping to restore order to the land and reclaim their Grace. Players can choose from various starting classes and explore a vast open world with almost complete freedom. Though bosses defend some areas, others are accessible through exploration and perseverance. Using the spectral steed, Torrent, Tarnished can cover large distances while enjoying Elden Ring's luscious environments and dynamic design.
Related: Elden Ring's Toughest Boss Is Random World Geometry
Open-world sandbox games have become an oversaturated genre in the gaming industry. Made famous by series like Assassin's Creed and Batman: Arkham, it seems most single-player AAA titles are released with some form of open-world adventure. With most single-player adventures featuring hundreds of hours of content, completing an open-world game can quickly become a chore with the overwhelming number of activities to accomplish. Maps can soon
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