Lumos!
Hi, I’m Chandler Wood. I’m a Slytherin and the Community Manager here at Avalanche Software. It’s been a while since we first revealed Hogwarts Legacy. Back then I still hadn’t even joined the studio. Now I’m part of this incredible team that has put a ton of effort into making sure our gameplay reveal would be worth the wait. We couldn’t be more excited that it’s finally here.
We’ve all dreamt of receiving our letters, attending Hogwarts, and forging a legacy of our own. As Wizarding World fans, we’ve wondered what it would be like for our stories to be found between the pages of a book, because that magic-filled world has always felt close to our own. Hogwarts Legacy is your story, rooted firmly in wizarding world lore, and it starts with creating the witch or wizard you want to be.
I joined Avalanche in late 2021, but the team had already been hard at work for many years. I’m still reeling that I get to work on a project that captures the magic, spells, beasts, people, stories, and wonder of the wizarding world. As Community Manager, it’s my pleasure to introduce you to a development team full of fans making an authentic wizarding world adventure.
One of the first things I did was ask Game Director Alan Tew what fans love and expect from the Wizarding World. Our resulting conversations could fill tomes, but when I asked him to settle it into two sentences, he told me, “The most ever-present part of the Wizarding World is its magic, and the playful nature and ‘realness’ of its distinct rules should fuel a surprising, dark mystery that tests the combined resources of those who discover it. But just as important are the opportunities to experience hundreds of memorable moments, small and large, that fans grew up
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