Greetings, Adventurers!
The Greatsword is a powerful two-handed weapon like the Great Axe or War Hammer, but uses martial techniques rather than sheer power to vanquish foes. An offensive and defensive stance set it apart in terms of gameplay, while unique visual traits make it feel even more distinct. We joined the Design Team for a deeper look at the Greatsword’s size, stance effects, and heads-up display (HUD), plus some other neat tidbits.
Attacks are central to this blade’s core design. It embodies relentless offense paired with aggressive defense. Even defensive skills tend to have some kind of attacking component. Whether fighting groups of foes with wide sweeping strikes or single targets with a few specialized skills, the Greatsword can adapt to almost any situation. The stances also give players more freedom for versatile tactics regardless of their preferred playstyle.
Its size was a result of desire and practicality. The Design Team wanted a slightly fantastical, larger than life weapon with a weight that was still comparable to the Great Axe or War Hammer. They strove for something large enough to be impressive, but small enough to not obscure character animations when worn on the character’s back.
Here’s a breakdown of how the Greatsword is weaker than, about the same as, and stronger than the following weapons:
Great Axe
Weaker than: Less pursuit options.
About the same as: DPS.
Stronger than: Better buff/debuff application.
War Hammer
Weaker than: No stuns.
About the same as: Abilities that cause reactions.
Stronger than: Faster attacks/DPS.
Sword/Shield
Weaker than: Fewer defensive actions. Can't protect allies as well.
About the same as: Block stability on par with light shields.
Stronger than: Higher range.
Hatchet
We
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