After spending over 15 hours ripping out the ethereal hearts of demonic spirits, gliding across the rain-soaked rooftops of Shibuya, and hand-feeding countless yappy Shiba Inus, I’m absolutely smitten with Ghostwire: Tokyo.
Developer Tango Gameworks' latest title may be about as easy to understand as a wall of hastily scribbled hieroglyphics, but it's essentially an open-world FPS with carefully-choreographed linear sections that help ramp up the game’s moments of more disturbing, psychological horror.
Ghostwire never reaches the fear-inducing levels of The Evil Within 2 – which some may consider a blessing – but nor does it ever let you feel at ease. There’s an unsettling feeling that keeps you on your toes when you’re exploring the game’s desolate and stunningly accurate recreation of Shibuya.
And yet, much like Deathloop before it, Ghostwire: Tokyo is another timed PS5 console exclusive that Xbox Series X gamers won’t be able to play until sometime after March 2023.
That’s quite the wait considering both Arkane Studios and Tango Gameworks are now owned by Microsoft, and it’s a painful one to take when you consider the current state of Xbox’s lack of first-party releases.
Xbox’s first-party release schedule has been barren this year – a stark contrast to PS5, which has seen the release of Uncharted: Legacy of Thieves Collection, Horizon Forbidden West, and Gran Turismo 7 in the first three months alone. The next big release on the cards for Xbox Series X is Starfield, which is penciled in for November 11.
Microsoft Gaming CEO Phil Spencer has acknowledged the company’s mini-drought, telling the Xbox Era podcast: “We don't have a big game this quarter — [we] want to get to that point where we have a great on-ramp for our
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