A new patch for Gran Turismo 7 has reduced the amount of in-game currency many races reward, thereby making it harder to unlock new cars, even after widespread criticism of the game’s microtransations.
The racer’s latest patch (version 1.07) has reduced the payout of several races, while fixing two late-game races that were being used to farm credits due to a bug.
At launch, VGC reported that some of Gran Turismo 7’s cars cost as much as eight times what they did on Gran Turismo Sport, if purchased using real money.
While many racing games feature microtransactions, some of the more high-end cars in GT7 are so expensive that they require a significant amount of gameplay to obtain enough credits to buy them via normal means (with some cars potentially taking dozens of hours of racing).
Other cars (most notably high value ‘legendary’ cars) also rotate in and out of the various shops in the game, a tactic that could be perceived as the ‘FOMO’ effect – encouraging players to top up their in-game currency with real money so they’re able to afford a certain car before it’s gone.
On top of this, unlike in previous games in the series, players are unable to sell their cars to earn credits. Once a player has finished the game’s campaign, the main goal is to collect the Legend Cars, the most expensive cars in the game. Simply playing the game’s races over and over is the only in-game option to earn these cars.
As a result of this, some members of the community came up with a list of tracks that could be exploited for easy credits. This list appears to be the main target of the game’s latest patch.
The patch, which reduces the number of credits earned from specific races that players had been using to alleviate the grind towards these
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