Danielle Partis
News Editor
Thursday 26th May 2022
LudoNarraCon, an online festival focused on narrative games and organised by indie publisher Fellow Traveller, was ahead of the curve, already into its second online event by the time the rest of the world was pivoting to online due to the pandemic.
The festival takes place on Steam, and sees several upcoming and recently launched indie titles spotlighted on the marketplace. During the event players can access demos, watch game streams hosted by the developers, and get an insight into what is new in the indie space.
Having just seen out its fourth and biggest event yet, Fellow Traveller is continuing to grow its offering, while navigating to stay noticeable around other companies that have latched onto similar ideas. However, the organiser does not intend to be the biggest or the best; it only wants this trend to continue thriving so that developers will continue to benefit, regardless of who runs it.
Fellow Traveller managing director Chris Wright tells GamesIndustry.biz the event first came together in 2018. The publisher had just wrapped up a year of travelling, and it wasn't seeing great responses next to the amount of money it was spending to attend various games events in Europe and the US.
"We asked ourselves why we are spending, particularly for the kind of narrative game that doesn't suit an expo experience," Wright explains. "It's noisy, you don't really want to sit down and play something, and a 10-minute demo doesn't do a good job of showing a game."
The idea for LudoNarraCon followed a talk from Steam about its new streaming tech, which allows developers to livestream gameplay and content directly to their store pages on the platform. This introduction sparked
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