While Far Cry 6’s previous DLCs may have put past villains from the series into the spotlight, the latest expansion returns to familiar territory in a different way: by totally jumping the shark. Dropping you back in the shoes of Dani Rojas, Lost Between Worlds is all about an alien entity called Fai that crash-lands in Yara, creating a multitude of time rifts and portals to alternate dimensions. What ensues is a web of interconnected semi-roguelite levels that you’re free to playthrough in any order you want. It’s a genuinely fun way to bring an end to Dani’s story that I found myself happily plowing through all six hours of in a single day, even if it did essentially feel like a watered down version of the main game.
Similar to how Far Cry 3 brought us the neon-dripped Blood Dragon, Far Cry 4 gave us a fantastical valley of Yetis, and Far Cry 5 dropped us off on Mars, Lost Between Worlds isn’t afraid to cap off Far Cry 6 by getting a bit weird. Fai’s arrival scattered five shards into alternate dimensions, and it needs your help to find those shards and reassemble its ship to get off the planet. Thankfully, the mere process of shard collecting should save the world from ending as well – convenient, right? The best way I found to have fun with Lost Between Worlds was to just immediately give into a suspension of disbelief. There is no real explanation for an alien craft crashing onto Yara and the sooner I realized that didn’t matter, the sooner I was having fun blasting away at the DLC’s colorful, crystalline enemies.
Far Cry 6 is some of the most fun I’ve had with this series in nearly a decade. Its cast delivers strong performances across an enjoyable story, even if it’s also a fairly predictable one that doesn’t
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