Every time a video game is delayed in the modern online era, a quote is shared that is attributed to Shigeru Miyamoto. «A delayed game is eventually good, but a rushed game is forever bad.» The quote is said to stem from Miyamoto's work on The Legend of Zelda: Ocarina of Time, announced in 1995 and ultimately released in 1998, but there's just one issue. No one can seem to find evidence that Shigeru Miyamoto actually ever said this. Further, no one really knows where the quote came from.
A new discussion surrounding the quotation and whether it's correctly attributed to Miyamoto started on Twitter recently when Javed Sterritt of the Good Blood YouTube channel told his followers he'd give $100 to anyone who could find the quotation's origin. The task was then taken up by Ethan Johnson, independent games researcher and the creator of The History of How We Play. Johnson's research has, so far, found a variety of confusing evidence surrounding the quotation's origin, with no indication so far that it stems from Miyamoto.
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The conversation kicked off with what Johnson initially believed to be the first instance of the quotation's use in a video game publication. In an issue of GameFan magazine published in June 1998, regarding the development of Unreal, GT Interactive producer Jason Schreiber was quoted as saying, «A good game is only late until it ships, a bad game is bad forever.» Johnson then showed that this exact quotation was posted on Usenet in November 1998, attributed not to Schreiber, but to Nintendo's (at the time) studio Rare.
Then, things spiraled. Johnson was able to find another magazine quote in Next Generation article about The Legend of
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