Last month, BioWare general manager Gary McKay created a bog plot where he reflected on 2021 at BioWare and discussed goals for 2022—including communicating with the community. So, it’s not too surprising that he has made yet another blog post this month, with it largely focusing on Dragon Age 4.
Announced back at The Game Awards 2018, not much has been shown for the game since. There has been a trailer or two, but nothing of any real substance for the game. This Dragon Age 4 blog post may reveal why, as it confirms that the game is about halfway through production.
Insider Has Good News About Dragon Age 4
McKay discusses the various stages of development, which include the early-on concept and pre-production phases. This, McKay says, is about deciding on the creative vision and laying down the technical foundation—or the “blueprint” for the game’s core concept and technological approach. This is where ideas and game mechanics are proposed, tested, and refined—whereas production, or the core of development, is about executing this blueprint through the alpha and beta stage ahead of launch.
“For the next Dragon Age, we are right in the middle of production,” McKay writes. He says the blueprint was completed last year, so the team is currently focusing on making environments, characters, gameplay, the writing thereof, cinematics, and more. BioWare fans disappointed by the last few games should hopefully find some solace in that McKay says the team is focused.
McKay also announces that the executive producer, Christian Dailey, has also departed BioWare. This may be a bit of a surprise, but it’s worth mentioning that Matthew Goldman, Dragon Age 4’s senior creative director, also left near the end of last year. It’s the nature of
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