It was a chance encounter with ControlZee CEO and co-founder Robert Anderberg and his company's game creation platform dot big bang that helped me grok the appeal of Roblox. We were on a Zoom call hosted by Games Industry Gathering, and when it came time to introduce himself and his work, Anderberg only briefly talked about himself, and instead invited everyone on the call to click a link he'd dropped in chat.
When we did, a new tab opened up in Chrome to reveal the world of dot big bang: a fully playable three-dimensional environment that can be accessed right in the browser. A 3D game world running fully in Chrome without any cloud computing technology is impressive enough, but what Anderberg showed off next began to reshape my entire worldview.
Once we'd all loaded into the environment, Anderberg just casually started building a jumping puzzle for us to interact with—in the environment we were standing in. As he worked and dropped blocks into the game world, we were free to jump on them, interact with them, and mess around while he worked with dot big bang's developer tools.
Those tools weren't just proprietary features Anderberg had access to; they're part of the core appeal of dot big bang. In a few moments, Anderberg had invited us all into a game world that ran in our browsers, showed how we could immediately move around in 3D environments, and shared tools we could use to collaborate on a game experience.
And on dot big bang, there are plenty of fascinating experiences already. User voxeleus created a Fall Guys-esque racing game. Mehleventyone made a very popular first-person shooter. And Anderberg described bobbyd's work as "his favorite art piece."
Dot big bang is far from the first collaborative game-making
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