Bungie's weekly blog post about what's going on at the studio is essential reading for Destiny 2 players, so much so that numerous YouTube creators record themselves just reading the thing out. Tonight, they're in for a long shift, because the latest edition is a whopper. This week's instalment breaks down a slew of changes to the way airborne combat works, details substantial tweaks to incoming weapon flinch, and nerfs/buffs a bunch of weapon archetypes and specific exotics. It runs to almost 9,000 words and, in the parlance of the young people, is very much a juicer.
For very obvious reasons I won't list all the changes—most of which are due to go live next season—but here are six highlights that stood out to me:
1,200 words are devoted to this topic alone, so it's tough to summarise, but the tl;dr is all weapons are getting a new (hidden) stat called «Airborne Effectiveness» that will impact how reliable they are when fired in mid-air. Note that traditionally there have been substantial penalties for using your weapon when jumping. My understanding is that's because in very early playtests, Destiny 2's potent jump abilities led to players spending an inordinate amount of time airborne. Anyway, for those of you—hello, Hunters—that still love to take a trampoline-style approach to combat, you will now be able to spec into it accordingly.
Bungie did however slip a very notable nerf into this section. Airborne Effectiveness will also now be altered by certain pieces of exotic armor. From Season 17 the St0mp-EE5 will give a huge -50 hit to the Airborne Effectiveness of any weapon. These boots, which grant higher jumps, have been stapled to most Hunters' feet in PvP, so it's a big and many would say overdue change.
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