Blizzard has announced that Zul'Gurub releases on Thursday, March 3rd. Phase 4 of Classic Season of Mastery will bring a new 20-man raid, Zul'Gurub. In addition, Zandalar Tribe will become available as a new reputation faction, setting up shop in Stranglethorn Vale.
Prepare to go beyond the gates of Zul’Gurub in WoW Classic Season of Mastery on March 3!
Within the jungles of Stranglethorn Vale, distant drums beat in an ancient ritual, calling forth the Blood God, Hakkar to the ancient troll city of Zul’Gurub. Beyond the jungle, ancient emerald dragons rise, the insidious Silithid begin to swarm, and perhaps the most dangerous sport of all gets underway: the Stranglethorn Vale Fishing Extravaganza.
Zul’GurubDeep within the jungles of Stranglethorn, an ancient troll city full of untold peril awaits. Do you have what it takes to delve into its mysteries? Assemble a band of hardy explorers and make your way to Zul’Gurub a max-level, 20-player raid instance with 120 new rare and epic items to procure from its verdant tree-lined avenues and lost temples.
Raid Bosses: 13Level: 60Location: Stranglethorn ValeReputation: Zandalar TribeInstance Reset: 3 Days
Getting ThereThe entrance to Zul’Gurub is located just east of Lake Nazferiti in Stranglethorn Vale. Horde players can fly into Grom’gol Base Camp and travel east past the lake to reach the dungeon. Alliance players will need to travel south from Duskwood and then head east at the lake.
Boss Encounters13 total boss encounters await within Zul’Gurub, with four of those available on a rotating basis as part of the Edge of Madness encounter, which allows access to one of these bosses per reset.
Before you face Hakkar, you’ll first want to first defeat his five priests to improve your
Read more on wowhead.com