We review Catapult Kingdoms, a two-player dexterity game published by Vesuvius Media. Players will have fun with this dexterity game while they build their castles and setting up their troops. The goal is simple load your catapults and knock out all your opponent’s troops to win!
The first indoor dexterity I ever owned was Crossbows and Catapults. The base game came with (prepared to be shocked) plastic crossbows and catapults that would shoot or fling thick plastic pucks and the game had variable fun winning conditions. My copy disappeared back in my college years, and I have no evidence to prove it, but I think a second cousin walked off with it when I was away. I’ve searched for a copy because I think my kids would have loved it.
This brings us to Catapult Kingdoms (original Kickstarter name and now rebranded Catapult Feud) from Vesuvius Media. This dexterity game builds on the classic Crossbows and Catapults and updates the game with improved game pieces and updated rules. Catapult Kingdoms is for 2 players and plays between 15-30 minutes.
The game set-up and play will be the same for each player—the only difference is that players will choose their unique color for castle pieces and troops (base game comes with 17 castles pieces and 5 troops for each color). Each player receives an identical player board, catapult, boulders (catapult ammo), and 6 action cards.
Players will build their castles and place their troops on their player boards according to the brick and troop placement rules and draw 3 action cards. Play begins with the first player and each player’s turn is divided into the following 4 phases:
End Game: the first player to knock down all 5 of their opponent’s troops wins!
I would hope from the overview
Read more on boardgamequest.com