Ironmace’s upcoming dungeon crawler Dark and Darker does not hold the player's hand when it comes to teaching them about some of the many mechanics in the game.
The title is currently in its third playtest, and players have vouched for how merciless the title is when playing both solo and with a party of friends.
There are many in-game mechanics that the game is vague on, one of them being how one will be able to cast a spell as a Wizard or Cleric in the game. It got many players trying out the class to scratch their heads in frustration as they are unable to figure out, just how spells work in the game.
Hence, today’s guide will go over the spell system in Dark and Darker along with a list of all the spells and tiers that one will able to come across for the Wizard and Cleric class.
First off, to be able to cast a spell in Dark and Darker, you will be required to get your hands on a Magic Staff or a Spell Book depending on the class that you have chosen. Once you have obtained them, you will be required to do the following,
Casting spells in Dark and Darker is directly related to your character’s Knowledge. In the sense, that the more Knowledge you have in the game the more spells will you be able to equip your character.
While you might be able to equip new spells to the secondary Spell memory wheel you will not be able to use those incantations if you do not have the required amount of Knowledge.
Both the Wizard and the Cleric have spells of different tiers, the higher the tier of an incantation the more will be the Knowledge requirement for it,
You will be able to start the dungeon crawler with a base Knowledge of 12 for both the Wizard and Cleric. To be able to increase this count, you will need to get your hands on
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