World of Warcraft: Dragonflight is less than two months away and will see us venturing to the mysterious Dragon Isles for the first time. As with any new expansion, there are plenty of exciting new features to look forward to including Drackthyr evokers(opens in new tab), the new class and race combo, as well as a new way to take to the skies with dragonriding(opens in new tab). But as exciting as those new additions are, some of the biggest updates bring substantial changes to both the class talent system and the way we view the world of Azeroth with the UI overhaul and its numerous accessibility features.
With that in mind, I sat down with Brian Holinka (Lead Combat Systems Designer) and Crash Reed (Lead UX Designer) from Blizzard to discuss the big changes coming to World of Warcraft's upcoming expansion.
PC Gamer: The last time we saw class talent trees was during the Cataclysm expansion. Was there anything that prompted you to bring them back for Dragonflight?
Brian Holinka: I think maybe a few things. One was just the length of time between when we last revisited them. Just whenever we look to a new expansion, we're looking at opportunities to excite players and do something different. We have this game that has gone on for so long and we always want to provide new things to players, particularly in the class arena. Players want new abilities, they want new forms of power. And how do we keep stacking new exciting abilities onto players without it becoming overly cumbersome?
Since Legion, we've done these endgame systems that players have often referred to as borrowed power, where [we say] «Here's something cool and new,» and «All right, the expansion is over, we're going to retire that». Trying to find a solution
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