Hi everybody, I’m Danilo from JoyMasher and I’m super excited to tell you more about Vengeful Guardian Moonrider, our next big game! And believe me, it’s quite a ride.
After tackling the run ‘n’ gun genre with our previous game Blazing Chrome (inspired by timeless classics like Contra), I wanted with Vengeful Guardian Moonrider to keep the retro goodness of ‘90s action-platformers while updating the experience in fun new ways.
For that, I dug deep into the territory of 16-bit games and even some early CD games, and tried to craft an authentic experience, just as if you just found in your basement an unreleased MegaDrive/Genesis game. For that, I for example used redbook style audio and even recorded speech in order to give Vengeful Guardian Moonrider an authentic feel of this era.
But games were not our only inspiration for Vengeful Guardian Moonrider and I also tried to mix many different cultural influences I had during my childhood, playing amazing Japanese action games, watching dark anime and reading speculative and questionable pulp science-fiction novels. Genocyber, Cybernetic Guardians, Kamen Rider Black, and Hakaider were all rewatched to help chisel the type of universe in which Vengeful Guardian Moonrider takes place. Rewatching all those amazing shows was of course very serious work and not at all an excuse to spend some great quality time, hehe…
All the character designs in Vengeful Guardian Moonrider, and general art direction of the game, were heavily inspired by Japanese artist Keita Amemiya, the designer behind lots of video games, anime, and tokusatsu from that era. I also took a lot of inspiration from H.R. Giger, the artist behind the otherworldly visuals of the Alien series.
Most of the enemies have
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