Looming expectedly large over Bayonetta 3 are the witchy warriors' new, giant demon summons. I like Godzilla as much as the next kaiju-lover, but seeing them in trailers gave me pause. What’s always set Bayonetta apart from her Devil May Cry cousins (Bayonetta shares a director with the latter series’ first game), is her agility. Witch Time, which triggers a brief slow down after a tight dodge defines the series’ combat, and feels so good that plenty of other games have given it the nod - even Kirby. But, having had a play, it’s clear that Bayonetta 3 has plenty to bring to the combat table beyond pure spectacle.
Specifically, we’ve played some of the game’s first chapter, smashing through enemies in a modern day Tokyo as Bayonetta (including just off the iconic Shibuya Scramble), and the game’s fifth chapter, where we got to use pop-punk newcomer Viola’s moves to tussle with foes. The slick action is a treat to bash out on our Switch OLED, both docked and undocked.
Bayonetta 3 bingo has death, betrayal, and pole dances
The former’s new Demon Slave powers do indeed slow things down a tad – at least at first. By rooting to the spot and grooving on down, Bayonetta pulls a demon through a portal to directly control them. Each has their own uses from the giant-lizard Gomorrah who can bite large enemies, or tail swipe to clear out groups; the giant spider Phantasmaraneae who can use giant webs to zip about; and Madama Butterfly, who acts closest to, simply, an extra large Bayonetta (and can blow deadly kisses).
But, while Bayonetta dances away, she can cue up two attacks at once, meaning if you’re able to juggle two things at once, you can actually use them to supplement your zippy fighting as opposed to just entering a new,
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