Players in Vampire: The Masquerade Bloodhunt now have a new system with which to customize their playstyle: Archetype Perks. Those are passive bonuses which are active at all times, and each Vampire: The Masquerade Bloodhunt Archetype has access to nine different options, starting with the default Bandolier Perk. As players compete in matches, score kills, and damage opponents, they increase their Archetype levels and unlock new equippable Perks. Some Perks overlap between different Archetypes, and the selection of equipable perks generally complements the intended playstyle of each Archetype.
Below are all Perks currently available in Vampire: The Masquerade Bloodhunt.
Bandolier: Start with additional ammo, and your carried ammo limit is increased. Available to all Archetypes at level 1.Athlete: Climb walls faster. Available to Prowler, Saboteur, Vandal, and Muse.Choleric: Start with two stacks of Choleric blood, increasing your Melee damage. Available to Prowler, Vandal, and Siren.Creeper: Crouch-walking is faster. Available to Prowler, Saboteur, and Siren, and really only recommended for Saboteurs.Impervious: You can stay within the Red Gas for a couple of seconds without taking damage. Available to Saboteur, Brute, Muse, and Enforcer.Juggernaut: Heavy landing deals 25 damage. Heavy landings happen automatically after falling from a certain distance, and certain abilities allow you pull off heavy landings at will. Note, that crouching right before landing from any height will make you land silently and without interrupting your movement, but it will also cancel the damage bonus. Juggernaut is available to Vandal, Brute, Siren, and Enforcer.Knight: Start with 50 armor, and a single Armor Plate in your inventory. Read more on gamepur.com