With Season 5, Paladins is giving its core game mode a big shake-up. Alongside Team Deathmatch and Onslaught, Siege has been in the game since the beginning. It is Paladins’ most-played queue and the default competitive format, and is now on track to receive a substantial overhaul through Siege: Beyond. While players get accustomed to Beyond, the old Siege playlist will remain available under the name Siege: Core. This quick guide will walk you through all the differences between the Siege: Beyond and Siege: Core in Paladins.
Item shopThe main difference between the two Paladins game modes is the item shop. Siege: Core has the traditional open system which allows players to freely buy from a selection of 16 upgrades. However, the choice present in that selection is illusory, as each hero type (such as Tank, Support, or Damage) only has a handful of valid choices which they buy by default in every match. Conversely, in Siege: Beyond the decision of which upgrade to buy is streamlined through a track system. When choosing what to buy each time they have enough currency to spend, players may only select one of three available options. Over the course of a match, a player may buy up to 12 upgrades from the shop. The selection of items is also different, with some items in Siege: Core not available in Siege: Beyond and vice versa.
Ranked Siege and custom matchesNone of the Siege: Beyond features are in effect in the Ranked Siege playlist. That means that competitive Paladins events will remain on Siege: Core ruleset for the time being. Custom Siege matches also don’t feature the Beyond differences, and instead follow the old Siege: Core format.
Availability and futureSiege: Beyond deploys shortly after the start of
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