Tiny Tina's Wonderlands release has been positive as Gearbox's latest venture has been very well received. The fantasy FPS has been a spinoff of the main Borderlands games, and the decision to make a stand-alone title has been successful.
However, there are a few negatives familiar with any video game. The most extensive area of concern seems to be with mob density and the system of Golden Dice if players are to be believed.
Golden Dice are essential items in the game, and there are more than 200 items to be collected. Every time a player finds a Golden Dice, their loot luck improves slightly. Higher loot luck results in better chances of getting valuable rewards.
Unfortunately, the existing system only allows these buffs in loot luck to individual characters. As for mob density, some players dislike it even in the most challenging missions.
The limited scope of the Golden Dice, loot luck in general, and mob density was stated in a lengthy post by Reddit user u/Peneaplle. According to the user, mob density isn't sufficient even for endgame content, especially for certain attack types. As for the Golden Dice and the associated loot, luck will work better if the buffs apply account-wide.
Many users reiterated the thoughts of u/Peneaplle. One user stated that doing the Chaos Chamber runs at the Elite level takes away the problem of mob density. However, it has to do with the increased difficulty of the mobs as each of them take longer to be killed.
It appears that Gearbox might need to make the loot luck system account wide if it wants to encourage players to make multi-class runs and increase the game's shelflife.
The issue with the existing Golden Dice system is so severe that some players are ready to resort to unfair means
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