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EA Sports WRC Uses Unreal Engine 5 Because Codemasters’ Previous Engine Was Reaching its Limit – Senior Creative Director
Senior creative director on the upcoming EA Sports WRC, Ross Gowing, has explained studio Codemaster’s decision to make use of Unreal Engine 5 for the game. In an interview with VG247, Gossing stated that the studio’s older engine, called EGO, was reaching its limits when it came to creating longer stages and larger environments.