Action
RPG
Marvell
The Marvel Multiverse game feels out of step with modern tabletop RPGs
Why do we enjoy superhero stories? This question kept nagging me while I read through an early preview of the Marvel Multiverse Role-Playing Game. Is it an aspirational fondness? Do we study their fictional lives so that we might better model our own on their exploits? Or is it instead a devotional kind of admiration for a more perfect humanity? The new playtest document spends more than 120 pages scaffolding rules and minutiae for a system that ultimately feels like a third option: Reading comics in order to choose the best action figures for a display case. Its heroes feel posed, sterile and unmoving, while the game itself leans a bit too far into gimmicks and fan service.