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Why video game protagonists have become so chatty
The gaming landscape wasn’t always this loud. Recent protagonists have offered a stark contrast to the strong, silent type that historically dominated video game character design. Back then, voiceless playable characters like Link or Gordon Freeman would sit back and let their companions dictate how to save the day. Friendly NPCs would communicate vital information about the games’ quests and mechanics in brief, simplistic bursts. Enemies would shout out (or “bark”) their locations, tactics, and weaknesses. And these protagonists would never say a word.