Cyberpunk
The Callisto Protocol Devs Admit To Crunching Following Glen Schofield's Apology
Last Saturday, the director of The Callisto Protocol came under fire for seemingly admitting that his team was crunching to get the game ready for December. In a tweet, Glen Schofield said that devs were working "six to seven days a week" and "12-hour days" as Callisto approaches launch, although indicated that this was optional, and they "do it because [they] love it." Now, a report confirms that this is the case.