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Wolfenstein 3D's winding journey from pitch to release
There are legitimately few games and studios as groundbreaking as Wolfenstein 3D by id Software, the early 1990s PC hit from which many now-staples of the industry, from first-person games, episodic content packages, and the concept of speedrunning, were born. This year, at GDC 2022, studio founder and design icon John Romero gave attendees a complex breakdown of the game's path to development, revealing key insights into the process of this historical title's journey from casual idea to completion.