Oda Nobunaga Jonathan Dumont Japan state Warring Stealth Odyssey wellness War Research rights Relationships Oda Nobunaga Jonathan Dumont Japan state Warring

"You Want People To Be Looking At The World, Instead Of Just Following A Marker": Assassin's Creed Shadows' Creative Director On Its World, Characters & Sidequests

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is arguably one of the most hotly-anticipated games of 2025, transporting players to an open world feudal Japan. Alongside the game’s setting — which has been a long-requested one from fans over the years — the game has many other interesting hooks that have grabbed players’ attention, particularly ’ dual protagonists Naoe and Yasuke. Players will have a lot of freedom in how they can complete the story with the two characters, each of which have separate roles to play in the conflict-filled period known as Azuchi-Momoyama.

The aforementioned era is the final part of the Sengoku period, which translates tothe “Warring States period,” a time of much political upheaval and war. The two are great foils for one another in both narrative and actual gameplay, with Yasuke presenting a hard-hitting, direct approach based on strength, but Naoe relies much more on stealth.

While Naoe is an original character, a ninja who is an enemy of daimyo Oda Nobunaga, Yasuke is based on a real historical figure from the time period, a samurai who served under Nobunaga.

While Assassin's Creed Shadows was in line with some of my expectations, a number of things managed to surprise me at the preview event. interviewed the creative director of, Jonathan Dumont, to discuss how his approach has changed since, finally tackling a Japanese setting, and the biggest challenges of dual protagonists. ScreenRant: So first, I would love to talk about the setting of this game a little bit because, obviously, Japan has been such a hotly-requested location for an game.

What sort of research went into developing such a rich environment, and did you feel any sort of special pressure when it came to, "." Jonathan Dumont: For sure, the fans were requesting it, but we really wanted to make it as well. So we go through the normal, I would say, research process early.

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