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Try the demo for top-down undead slayer Moon Watch, in which time is movement and movement is garlic grenades

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A week ago, while belabouring the nuances of Arco, I expressed a wish to play more bullet hell games with time freeze mechanics, the better to savour the intricacy of their projectile patterning.

Now here's Moon Watch, a Vampire Survivors-ish pixelart shooter in which you have a watch that stops time when you stand still.

Snug within that frozen instant, you're free to laugh in the gurning faces of the living dead while you idly choose and aim garlic grenades, stake launchers and bouncy ice comets.

At least, until you run out of energy for garlic grenades, stake launchers and bouncy ice comets. In a sadistic reversal of the premise - akin to offering a child a spoonful of pudding, only to swap it for a spoonful of disgusting, nutritious vegetables - energy for weapons must be restored by moving about.

So when you're not laughing in the faces of the living dead, you'll be carefully kiting them and dodging their shrapnel, with one eye glued to the energy reservoirs in the bottom left.

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