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Tales of the Arthurian Knights Review

boardgamequest.com

Tales of the Arthurian Knights is a reimplementation of the 2009 storytelling game Tales of the Arabian Nights. The original was famed for providing an immersive narrative experience surrounding characters such as Aladdin and Sinbad.

Here the setting has changed to the titular knights of Camelot. And while it features a fresh entry point to what many consider a modern classic, does it also do enough to make it an adventure to seek out considering over a decade of innovation in the hobby?

Designed by Andrew Parks and published by WizKids, Tales of the Arthurian Knights can be played by up to four players at approximately forty-five minutes per.

It features heavy reading and is recommended for ages twelve and up. The main board features seven regions that span from Brittany in the south to Scotland in the north.

Within each region, there are five potential terrain types with a sixth being sea spaces that circumvent the lands. Players begin their adventure in Camelot and to do so must choose one of eight potential knights to be their avatar.

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