While many thoroughly enjoy , its plethora of issues and missing features are well-documented at this point. Generally, Bethesda and its dedicated team working on have been somewhat open about these issues, explaining why they couldn't work or were never thought of in the first place.
This extends to something that fans may not have realized is missing, but nevertheless plays a huge role in the slight lack of impact in combat: gore.
Recently, it was revealed that Bethesda toned gore down significantly, something that was absolutely present in all of its previous games and many of its first-party developers, such as MachineGames' and Arkane Studio's.
Naturally,players are wondering why the gore was toned down so much in the first place and, perhaps more importantly, what impact it has ultimately had on .
Recently, in an interview with KIWI TALKZ, senior artist, Dennis Mejillones, spoke about why Bethesda decided to tone down the gore, despite it initially being its intention to add plenty of it. It largely boils down to technical issues, with the developers finding it difficult to implement realistic decapitation for many armor sets, specifically the space suits, as well as adding what Mejillones refers to as "" or the neck stump that dangles from the decapitated head.