I’ve been playing for over 20 years, but my most recent playthrough has me worried about the series' future. Starting with, the 3D entries in the series have turned into massive open-world games with an emphasis on crafting.
This trend continued in the game’s sequel , establishing a new norm for 3D . When asked in an interview with if we would ever see a return to the classic formula in, series producer Eiji Aonuma somewhat confirmed my concerns.
He explained that it's difficult to predict where the series may go, but that they prefer not to dwell on past entries and look to the future instead.
Some of my favorite aspects of from and similar games could be forever left in the past, despite being the series’ initial appeal.
One aspect I greatly enjoy about and similarly linear 3D games like is the sense of progression. Players aren’t just finishing a series of tasks scattered across a large open world.