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Plunderstorm Developer Retrospective - An Experiment Driven by Innovation

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As Plunderstorm has ended and set sail for fairer seas, Lead Software Engineer Orlando Salvatore shared a short retrospective celebrating the heart and innovation that went into creating the standalone event!

Plunderstorm AnnouncementPlunderstorm Mid-Point Statistics$50k Creator Royale Spanning just over a month, the 60v60 Battle Royale activity was an instant success!

Serving as a team lead on the goblin workshop that is Blizzard's secretive experimental gameplay group, Lead Software Engineer Orlando Salvatore shared his thoughts on Twitter today, detailing innovation and experimentation that went into creating the limited-time event, making it as streamlined and user-friendly as possible for both veterans of the game and new players.

An activity marked by several firsts for World of Warcraft, there are things they may try again and others they may never do again, but the clear passion and excitement that went into developing Plunderstorm was visible for all to see.

Lead Software Engineer Orlando Salvatore Thank you for playing Plunderstorm. Feedback was heard, Plunderlords have risen, fire whirls were nerfed, tournaments were conducted, W’s were shared.

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