Bethesda Game Studios' allows players to explore vast locations and travel across the galaxy. However, the slate of missing features and the lack of organic exploration in the game left the game's many planets and moons somewhat bare.
Constellation spacefarers might have all the stars in the sky to navigate, but not enough places worth visiting. like Bethesda's 1996 release of, utilizes procedural generation to create explorable zones for players.
While the studio used this technique in other titles, including and, relies more heavily on these tools due to its massive scale.
Rather than focusing on a single region or city, the galaxy-spanning nature of necessitates that the game rely on procedural generation rather than hand-crafted worlds.
This has led to a lack of variety during exploration, where identical points of interest can be found throughout the game. Despite the prevalence of procedurally generated worlds, there are hidden handcrafted gems in the rough within Camouflaged within a three-star system, players can access the planet Beta Ternion I.