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Monster Hunter Wilds' nightmarish low-poly bug is back for its second beta, but don't be too surprised - Capcom said improvements wouldn't show until launch

gamesradar.com

Monster Hunter Wilds second open beta is well underway, but players are running into a familiar and sometimes hilariously quirky bug leftover from the first beta test.

During the first open beta for Capcom's big beast-slaying, fast fashion-crafting blockbuster, players struggled with all types of technical issues, from performance dips and stuttering to a graphics bug that would turn the game's usually handsome characters into nightmarish, polygonal blobs that'd even scare N64 NPCs.

Funnily enough, some monsters were also affected and became giant, non-descript blobs. Well, that pesky bug has reared its head once again.

It shouldn't be too much of a surprise, though. Even at the time, Capcom admitted the beta build was outdated and said the in-development game was "already in a more improved state." Since then, the developers have only continued to hammer away at known issues, though the publisher had already confirmed that such improvements wouldn't be present in the second beta as the team were busy on Monster Hunter Wilds' final release, coming in just a few weeks.

Still, I'm not-so-secretly happy that the cursed bug is back because, like, just look at some of the screenshots below. How many big-budgets games look like that anymore!?

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