Former Nintendo veteran Takaya Imamura may have some of the most beloved Zelda games under his belt, though working on the beloved franchise was something he initially wasn't keen on doing at all.
Speaking to Edge in the magazine's latest issue, artist Imamura recalls that he "wasn't too pleased" about helping out with A Link to the Past when initially drafted in.
Not because he had anything against Link and the gang, but more so because he was looking forward to playing the game as a fan – and not dealing with the strenuous process of QA. "To tell the truth, when I was asked to help out on the Zelda team, I wasn't too pleased about it," he shares. "I didn't really want to, and the reason was because I wanted to enjoy the game when it was finished, as a player.
I can remember that feeling even now. "I also remember that the debugging, the QA, was really tough, having to do the same thing over and over again.
I still really don't want to play that game - the testing was that difficult. Even now, if I just jump into the game for a minute or so, the feeling comes back.