The latest issue of Edge magazine includes a retrospective interview with Ken Levine, going over his career from Looking Glass Studios to Ghost Story Games and the upcoming Judas.
When it gets to the latter, Levine's first game since the release of Bioshock Infinite, the director opens up about the subsequent closure of Irrational Games, which it's fair to say came as something of a shock: Both to the studio's staff, and the wider industry.
Bioshock Infinite was released in March 2013 and, while its reputation is now decidedly mixed, it was greeted with almost uniform critical praise and high sales.
Less than a year later, on February 8 2014, Levine announced that Irrational Games would close and almost all staff would be made redundant.
The way Levine tells it now, it seems it was almost as much of a surprise to him. «The closure of Irrational was complicated,» says Levine. «I felt out of my depth in the role.