The new includes some updated rules around firearms and their handling, which is nice since it allows you and Dungeon Masters (DM) to use weapons outside the scope of a normal fantasy world.
However, some parties may run into trouble trying to balance these powerful firearms with other weapons, like swords or bows.
Guns in deal more damage than older weapons, as one might expect, but how do DMs keep their party members from becoming too overpowered in comparison to their peers?
DMs can use a few different strategies to handle the damage imbalance of these weapons, still making them feel impactful while not letting one player overshadow the others too severely. Many parties don't worry about counting arrows or bolts for their ranged characters, though it is a part of the regular rules.
However, tracking ammo for these firearms is a little more important sincetheir loading properties and the cost of bullets are some of the easiest ways to balance these weapons out.