The Blood of Dawnwalker, the upcoming debut project from former CDPR developers, has a "limited time" quest system that reminds me a lot of the Persona and Metaphor games.
Dawnwalker ticks a lot of boxes for me. It's a big open-world RPG from a team of genre veterans under the Rebel Wolves banner, it has legitimately scary looking vampires, and it seemingly borrows from some of my favorite JRPGs ever.
I was instantly intrigued by its time-limited main story when I heard about it during the game's reveal stream, but I was working with pretty limited information.
I still am, but it's slightly less limited now thanks a few new tweets from the developers. Admittedly, time-limited quests and stories in video games can be a pain in the ass if they're designed in a way that makes you feel rushed and stressed out.
Thankfully, the official Dawnwalker Twitter account confirmed in response to a fan that "The game itself doesn’t have a hard time limit and it doesn’t require you to rush anything." Following up on that, Rebel Wolves senior PR manager Mateusz Greiner added, "In short - the player has limited time to complete the main goal - exploring the world doesn't move the time forward, but every quest does.