Blade Chimera is a cyberpunk metroidvania from Team Ladybug, the team behind the really very good Touhou Luna Nights and Deedlit in Wonder Labyrinth.
As with Deedlit - one of our favourite 'vanias - I’m drawn to it partly for the opulent real-time RPG combat, and partly because, to be very superficial, the protagonist is taller than I’m used to in games like this.
Sometimes he feels too tall for the levels. I don’t know whether it’s just that I’ve been reprogrammed by the likes of Animal World or Ori And The Blind Forest to think of metroidvania protags as acrobatic blobs, but there’s something novel and, dare I say, regal about the imposing figure your character cuts in Blade Chimera, as he somersaults away from energy bolts and lacerates dragons with a whip.
Look at his cape! Look at his pony tail! I used to have hair like that. I never had a cape, though. Blade Chimera launched today, and still has a demo.
If your interest has been piqued, I’d download that demo pronto, because they’ll likely pull it soon. It casts you as Shin, a cyberpunk demon hunter who doesn’t have a memory but does have a Demon Sword called Lux who can turn into bridges, ropes, and barricades.