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Black Myth: Wukong Studio Boss Says Low RAM on Xbox Series S is a Problem

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Founder and CEO of Black Myth: Wukong developer Game Science, Feng Ji, has taken to Chinese social media platform Weibo to talk about the development of the game, and the troubles it faced with bringing Black Myth: Wukong to Xbox Series X/S.

While celebrating the fact that Black Myth: Wukong got its fair share of awards during the 2024 Steam Awards, including the one for Game of the Year, Feng Ji thanked fans of the game for their support. “Although there was no big accident, I still felt a little sigh after winning all of them,” said Feng Ji in a rough translation of the post. “The fighting capacity of all of you was so horrible that you lacked the XBOX cassock… It seems a bit wrong (but the 10G shared memory, I really can’t get it without several years of optimization experience.” In the post, Feng Ji is referring to the fact that the Xbox Series S has a smaller shared memory pool, which totals up to 10GB shared between its CPU and GPU.

As Microsoft requires games coming to Xbox Series X/S to have complete parity between the releases on both consoles, developers often have to grapple with the lower hardware specs of the Xbox Series S when compared to the Series X and PS5.

Black Myth: Wukong is yet to make its way on to Xbox Series X/S, and is currently only available on PC and PS5. Back in December, the game got an update that allowed it to make use of the more beefed up hardware available in the PS5 Pro.

The last we heard about Black Myth: Wukong on Xbox Series X/S, it had been rated for release on the platform by ESRB back in October.

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