For all this, it's worth remembering that Starfield is adecent game overall, one that, according to PCG's mag editor Robert, issignificantly more fun now that it supports mods.
Indeed, there'sat least one gore mod available for Starfield already, so if the lack of gibs in Bethesda's sci-fi RPG was ever a problem, it has, in a way, solved itself.
When I first played Starfield, I wasn't surprised to discover it was less violent than Fallout 4 or Skyrim—Bethesda had long stressed it was shooting for a more realistic vibe to its space RPG compared to previous games.
But I was surprised by just how much more staid Starfield was than Bethesda's previous efforts. Space is a nasty, hostile place before you throw guns and grenades into the mix, so it was odd to discover that the gnarlier edges of Bethesda RPGs had been so drastically sanded down.
As it turns out, Starfield was originally intended to be a gorier game than what Bethesda ultimately released, as revealed in an interview by Starfield's senior artist Dennis Mejillones.