The blowback to Pokemon TCG Pocket's bizarrely limiting trading system has officially reached the folks on the development team, who recently promised changes to some restrictions, as well as more abundant trade tokens.
In a post to the Pokemon website, the Pokemon TCG Pocket team acknowledges the "large number of comments" it received after releasing "the first iteration of the trading feature a few days ago." I've been doing this job long enough to know that this is a very nice way of saying that people had a hip-hoppin' fit, and this line seals the deal: "Thank you all for sharing your feedback." Godspeed, unnamed community manager who probably wrote this.
The problem, hardcore players argued, is that the trading system helps almost nobody by making a huge collection with a stockpile of dupes a requirement to trade for the good stuff.
Rather than a core or social feature, the system can end up feeling like a last-ditch solution to bad luck that's only relevant to a small subset of players, and which feels bad to use anyway.
It boils down to selling piles of cards for peanuts. The devs explain that trading came with item requirements and other restrictions in order to "prevent abuse from bots and other prohibited actions using multiple accounts," which is understandable on some level.