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24 years later, Warren Spector offers more details about Deus Ex's cut 'Denver airport conspiracy' mission that was 'so crazy no one would believe it'

pcgamer.com

The Denver International Airport has been the subject of all sorts of odd conspiracy theories since its opening in 1995, which made it an ideal setting for director Warren Spector's conspiracy-filled 2000 immersive sim Deus Ex.

Spector actually mapped out an entire level that would be set at the airport, but ended up cutting it «because it was so crazy no one would believe it,» he said during a recent PC Gamer roundtable podcast.

While the existence of the cut Denver level has been written about before thanks to Deus Ex's design documents, Spector offered a few more details that I haven't seen online. «I came up with a mission series that the team was going to implement and make better, because that's what teams do.

One was a Denver airport conspiracy mission. I cut that one because it was so crazy, no one would believe it. Underground tunnels, holding pens with barbed wire to keep all the baby children who go missing from getting out so they could be eaten by shapeshifting aliens—including the royal family and the Bushes.

They're lizard people, shapeshifting lizard people. »I thought that might undercut the believability of the game, so that one didn't make it." Spector's other cut level was set in Texas and had an interesting—and not quite as ridiculous—premise. «I knew a lot more about the world of Deus Ex than ended up in the game.

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