Turning video games into movies and TV shows used to be a dark corner of Hollywood that was visited less and less as time passed, largely due to the still incredibly strange Mario Bros. movie from the early '90s. There were some downright terrible attempts at trying to make the formula work, with a few exceptions. The original Resident Evil movie was okay, Tomb Raider wasn't all that bad either, and there have been some damn good Pokemon movies over the years.
However, it took a few hits in a short space of time for people to realize turning video games into something else can actually work almost every time. Detective Pikachu, Sonic the Hedgehog, and the Mortal Kombat reboot all contributed to that collective realization. Perhaps fearful that the bubble might burst at any moment, studios and developers the world over are busy turning as many popular video game series as they can into movies and shows. Amazon has Mass Effect, Fallout, and God of War, Netflix is adapting BioShock, and by this time next year, we will all know what the Chris Pratt Mario voice Nintendo won't stop talking about sounds like.
RELATED: Sony Please Stop Turning Story-Driven Games Into TV Shows
There's a potential issue with the TV shows, in particular, that has been bothering me for a while now. A big-budget video game usually takes longer to create than a show. A lot longer, in fact. Even the huge shows it feels like we are made to wait forever for between seasons like Stranger Things only tend to take two years to create, and that was lengthened by the pandemic. Yes, two years is a long time, but compare it to the wait times you've been subjected to between games. Seven years between The Last Of Us and Part 2, four years for a new God of War,
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