Not every game has to reinvent the wheel. Sometimes just taking an existing wheel design and making sure it rolls as smoothly as possible is all that’s needed for a good time.
This awkward analogy applies to From Space, a game which doesn’t appear to do anything massively groundbreaking on paper, but delivers a perfectly entertaining action adventure nonetheless.
The story doesn’t attempt to break boundaries either. Brain-hungry aliens have invaded Earth, so it’s up to a group of human resistance fighters to fend them off and save the human race. You’ve seen it before, but if it ain’t broke and all that.
The game itself is a top-down twin-stick shooter in which you take on a series of missions, most of which involve heading to a certain point on the map while blasting anything that gets in your way.
Sometimes you’re accompanied by an NPC and have to escort them to another part of the city. These missions give you rudimentary ‘wait’ and ‘follow’ commands, but otherwise it’s the same gig – shoot the aliens, and heal your escort if they’re attacked and collapse.
There are a selection of different classes of character to play as – from the more offensively-minded Lab Assistant and Shadow Sniper to the more tank-like Flame Trooper and Goalkeeper – as well as a series of weapons ranging from straightforward pistols, rifles and uzis to more elaborate plasma-shooting gizmos.
There’s enough variation in the classes and weapons to enable players to put together a setup that best suits their playing style, ensuring that combat is entertaining. That the maps are well-designed and encourage making use of the environment (from hiding behind tables to blowing up trucks to cause damage to surrounding enemies) only further enhances how
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