Now that Need for Speed Unbound is out, EA's arcade racing series has a new look. Though it is Criterion's best-looking NFS game in terms of graphics and technology, it takes it a step further by incorporating bright cel-shaded highlights that contrast with the realistic graphics of the cars and environments.
This results in a one-of-a-kind visual presentation that is rarely seen in gaming. Unbound is also reasonably scalable across a wide range of PCs. But in terms of the game's core design, what do console players get? Let's take a look at the different graphical and performance options available on all PlayStation and Xbox platforms.
We will start with the best-case scenarios: PlayStation 5 and Xbox Series X|S. The current generation of console gaming has lofty goals for Criterion's latest open-world racing project.
Need for Speed Unbound targets 60 FPS at dynamic 4K (3840 x 2160) resolutions on both PlayStation 5 and Xbox Series X platforms. The numbers drop to a dynamic 1440p (2560 x 1440) resolution on the smaller, cheaper, and less powerful Xbox Series S.
Interestingly, there are no other visual or performance settings available for Need for Speed Unbound on these platforms. The game does not offer a 30 FPS setting. The designers obviously cared a lot about the frame rate and so they tried to keep the visual polish to a minimum. In case, players haven't noticed, this game isn't available on PlayStation 4 or Xbox One.
This is to be expected as developers gradually but steadily move away from last-gen machines and embrace the power of current-gen. Unbound is a noticeable improvement over the previous installment, Need for Speed Heat, with a lot more detail on display. So it makes sense for the developers to concentrate
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