A recent interview with Kingdom Hearts Creative Director Tetsuya Nomura has revealed some impressive details about Kingdom Hearts 4, including the return of a classic feature from older games. However, with Kingdom Hearts 4 bringing back Reaction Commands, there are some other features that have since been abandoned from older titles that should be implemented into the modern series.
Among the older features and mechanics from the early games, one that many fans have wanted to see return is the Tech Point system from the original Kingdom Hearts. With the combat of the series becoming more complex and faster paced, this could make a huge impression on players if Kingdom Hearts 4 also adopts the Tech Points alongside Reaction Commands.
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The Tech Point system has only ever appeared in the first game in the series, quickly being dropped as Kingdom Hearts continued with combat that gave new ways to reward quick reactions. What this mechanic did was reward extra experience to Sora any time the player managed to land specific types of attack on enemies. This is usually activated whenever parrying an attack with Sora's Keyblade, although some bosses had certain weak points that would also reward a few experience points for hitting in specific ways.
One of the most notable examples from early on in Kingdom Hearts was the way that Wakka's blitzball could be parried back at him when challenging him to a fight on Destiny Islands. In this case, the player would not only be rewarded with the extra point of experience, but succeeding at the right distance could leave Wakka vulnerable to a follow-up attack. This is a trend that persisted with most of the parries that would result in
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