Beating Elden Ring without rolling is impressive. Beating it without jumping is impressive too. And same for running. Or using a horse. How about we add all that together into one run? That’s just what Iron Pineapple did.
Assisted by the “max equipment load” mechanic, they were thankfully able to curb any accidental rolls, jumps, or runs. So as most players know, there’s three “weight states” in most Souls games. But you can actually go beyond that with “overloaded,” which prevents running, dodging, and jumping: on top of a stamina penalty. I’m got massive Dark Souls III without walking vibes from this run.
I’ll break down this particular challenge below, but note some minor spoilers (mainly names):
As usual, Iron Pineapple’s commentary adds a new layer to the challenge itself. They point out that there’s actually a soft “recovery roll” when you’re knocked down (by tapping dodge), which isn’t technically a roll roll. Blocking is absolutely key in this run. Note that without those sweet dodge roll iFrames you literally cannot avoid some attacks, and in many cases, you can’t even backtrack/retreat to drink a potion: so you have to chug-tank and basically pray. Using a bow to pick off enemies was also crucial in swarm situations.
If you want to check out the entire video below, it’s only 35 minutes: most of the fluff/walking is edited out!
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