I'm in the process of reviewing Riders Republic, Ubisoft's new extreme sports game. So far I'm having a great time snowboarding, mountain biking, and skiing around its massive, vibrant open world.
I haven't played enough to decide whether I love it or not yet—my review will cover that when it's published next week—but there is one part of the game that I already deeply, deeply hate: the dialogue. The tone of the game is extremely Ubisoft, designed to make you feel like you're the best person
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