The launch of Cyberpunk 2077 was a detailed primer on what not to do when you make a video game. After CD Projekt Red overpromised for years prior, the ‘final’ product was a buggy mess of performance issues that later saw the company facing class-action lawsuits.
Over the past year, the company has begun implementing the long series of fixes that will be required to make this ambitious title the juggernaut it was promised to be, and CD Projekt Red president Adam Kiciński isn’t worried. In fact,
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