In March, the Chinese government announced plans to expand its restrictions on online gaming for minors to include livestreaming and social media. At the time, the government was seeking public feedback on a draft document of proposed changes, but it appears that some aspects of the crackdown are now being adopted: A Reuters report says the country's National Radio and Television Administration has banned livestreams of unauthorized videogames.
The new regulation [Google translated] applies to videogames that have not been approved for publication in China, according to the report, as well as streams of games and esports competitions from outside of China. Along with imposing limits on game content that can be streamed on Chinese platforms, it also calls on streamers to avoid «traffic-oriented» aesthetics and other «undesirable» behavior, and to interact with viewers in a «civilized and healthy» online environment.
The new restrictions are part of China's ongoing efforts to battle perceived gaming and online addiction among minors, a point explicitly stated in the first paragraph of the new guidelines: «Issues such as online live broadcast chaos and teenagers' addiction to games have attracted widespread attention in the society, and it is urgent to take effective measures to strictly regulate them.»
One of the driving factors behind the change is that while videogames need official approval to be published in China, unapproved games are often promoted on platforms like Huya, DouYu, and Bilibili. One of them, unsurprisingly, is Elden Ring, which analyst Daniel Ahmad of Niko Partners said was a big hit among livestream viewers despite not being approved for publication.
«Earlier this year, Elden Ring was a hit on Chinese
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